Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)

By Sanjay Madhav

Game Programming Algorithms and methods is an in depth assessment of a number of the vital algorithms and methods utilized in game programming at the present time. Designed for programmers who're conversant in object-oriented programming and simple facts constructions, this ebook makes a speciality of useful options that see real use within the video game industry.

 

Sanjay Madhav takes a different platform- and framework-agnostic process that might support advance nearly any online game, in any style, with any language or framework. He offers the basic recommendations for operating with 2nd and 3D snap shots, physics, man made intelligence, cameras, and masses more.

 

Each thought is illuminated with pseudocode that would be intuitive to any C#, Java, or C++ programmer, and has been subtle and confirmed in Madhav’s online game programming classes on the college of Southern California. evaluation questions after each one bankruptcy aid solidify crucial strategies ahead of relocating on.

 

Madhav concludes with an in depth research of 2 whole video games: a 2nd iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower safety video game (written in C# utilizing XNA/ MonoGame). those video games illustrate some of the algorithms and strategies lined within the past chapters, and the total resource code is offered at gamealgorithms.net.

 

Coverage includes

  • Game time administration, pace regulate, and making sure consistency on diversified hardware
  • Essential second pics options for contemporary cellular gaming
  • Vectors, matrices, and linear algebra for 3D games
  • 3D pictures together with coordinate areas, lights and shading, z-buffering, and quaternions
  • Handling today’s big range of electronic and analog inputs
  • Sound platforms together with sound occasions, 3D audio, and electronic sign processing
  • Fundamentals of video game physics, together with collision detection and numeric integration
  • Cameras: first-person, stick with, spline, and more
  • Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning
  • User interfaces together with menu structures and heads-up displays
  • Scripting and text-based information documents: whilst, how, and the place to take advantage of them
  • Basics of networked video games together with protocols and community topology

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127 Planes, Rays, and Line Segments . . . . . . . . . . . . . . . . . . . 128 Collision Geometry. . . . . . . . . . . . . . . . . . . . . . . . . . . . a hundred thirty Collision Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Physics-Based move. . . . . . . . . . . . . . . . . . . . . . . . 148 CONTENTS Physics Middleware . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 evaluate Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 extra References . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred fifty five eight Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 sorts of Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 point of view Projections . . . . . . . . . . . . . . . . . . . . . . . . . 161 digicam Implementations. . . . . . . . . . . . . . . . . . . . . . . . 164 digicam help Algorithms . . . . . . . . . . . . . . . . . . . . . . a hundred seventy five precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 overview Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 extra References . . . . . . . . . . . . . . . . . . . . . . . . . . 178 nine synthetic Intelligence . . . . . . . . . . . . . . . . . . . . . 179 “Real” AI as opposed to online game AI . . . . . . . . . . . . . . . . . . . . . . . . one hundred eighty Pathfinding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred eighty State-Based Behaviors. . . . . . . . . . . . . . . . . . . . . . . . . . 192 process and making plans . . . . . . . . . . . . . . . . . . . . . . . . . . 198 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . two hundred overview Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 hundred extra References . . . . . . . . . . . . . . . . . . . . . . . . . . 202 10 consumer Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . 203 Menu platforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 HUD components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 different UI issues. . . . . . . . . . . . . . . . . . . . . . . . . 217 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 evaluate Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 extra References . . . . . . . . . . . . . . . . . . . . . . . . . . 222 ix x CONTENTS eleven Scripting Languages and information codecs . . . . . . . . . 223 Scripting Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 imposing a Scripting Language. . . . . . . . . . . . . . . . . 229 information codecs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Case examine: UI Mods in international of Warcraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 evaluation Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 extra References . . . . . . . . . . . . . . . . . . . . . . . . . . 242 12 Networked video games. . . . . . . . . . . . . . . . . . . . . . . 243 Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244 community Topology . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250 dishonest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 evaluation Questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 extra References . . . . . . . . . . . . . . . . . . . . . . . . . . 258 thirteen pattern online game: Side-Scroller for iOS . . . . . . . . . . . . 259 evaluate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260 Code research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 routines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 14 pattern video game: Tower security for PC/Mac . . . . . . . . 269 evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 Code research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273 workouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284 precis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 A solutions to check Questions. . . . . . . . . . . . . . . . 287 bankruptcy 1: online game Programming review . . . . . . . . . . . . . 288 bankruptcy 2: second photos .

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